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2019年4月3日星期三

(205) Download Limbo Full Game Full Version For Pc

(205 MB) Download Limbo Full Game Full Version For Pc



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System Requirements of Limbo

  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU: Pentium 4 2GHz processor
  • RAM: 512MB.
  • Hard Disk Space: 185MB.








Fairy Fencer F: Advent Dark Force Review (NSW)

Written by Anthony L. Cuaycong


Title: Fairy Fencer F: Advent Dark Force
Developer: Idea Factory / Compile Heart
Publisher: Idea Factory
Genre: RPG
Price: $39.99
Also Available On: PS4, Steam



Fairy Fencer F was released in 2013 to mixed reviews. As a product of Compile Heart, it bore the weight of unrealistic expectations stemming from its association with the developer's immensely popular Hyperdimension Neptunia franchise. And while it banked on a promising premise to propel its gameplay, its presentation on the Sony PlayStation 3 left much to be desired. It certainly wasn't helped by its appearance on a platform about to reach the end of a long life cycle. More importantly, it suffered from uneven pace and character development, leading even the most avid Japanese role-playing game followers to rue its inability to meet its potential.

Under the circumstances, Compile Heart was compelled by necessity to act accordingly. Bent on setting things right and propelled by the arrival of the PlayStation 4, it took into consideration all the criticisms heaped upon Fairy Fencer F to come up with an improved —make that vastly improved — iteration. Indeed, Fairy Fencer F: Advent Dark Force bucked its quick turnaround window to boast of more content and better presentation. The reception, needless to say, was positive, prompting its jump to the personal computer in 2017 and, early this year, to the Nintendo Switch.




Fairy Fencer F: Advent Dark Force starts small, but subsequently fosters grand designs. It focuses on Fang, a loafer whose main interests are eating and sleeping, and whose quest for a good meal triggers an adventure slated to change the world. Newly arrived at Zelwinds City, he is spurred to action by the prospect of having his wish granted should he succeed in pulling a sword out from the ground. Instead of free food, however, his King Arthur moment makes him a de facto fencer thrust in the middle of a battle between good and evil. With Eryn, a fairy who hitherto inhabited the fury he freed, by his side, he embarks on a journey to collect an aggregate hundred of the special weapons and, in the process, awaken the goddess who holds the key to peace.

Fairy Fencer F: Advent Dark Force sports an ambitious narrative, but is creditably able to keep the proceedings light as well. Protagonists are varied and richly layered, with character development aided by interactions that are laced with humor, if with the capacity to turn serous whenever appropriate. As is typical of Compile Heart creations, it gives way to some fan service and naughty dialogue, but with the view of keeping gamers engaged, and not to the point of distraction. Parenthetically, it winds up underscoring the importance of commitment and purpose to and in life without any hint of preachiness.




As with any other JRPG title, Fairy Fencer F: Advent Dark Force's merits ultimately hang on its combat system. And, in this regard, it manages to take advantage of its Hyperdimension Neptunia roots to highlight turn-based mechanics with refreshing freedom of movement sprinkled in. This results in brisk interactions that dovetail with the easy-to-navigate interface. Unique to the game is the "Fairize" option, which grants fencers the capacity to upgrade themselves once the proper gauge is filled; the opportunity to deal much heavier damage and avail of special moves can prove particularly beneficial in boss encounters. As an aside, difficulty levels can be adjusted at any time, a useful recourse in avoiding frustration.

Visually, Fairy Fencer F: Advent Dark Force offers no stylistic changes from versions in other platforms. It looks vibrant on the Switch even as it remains unable to approximate the depth and sharpness of colors on the PS4. On the minus side, graphical slowdowns are evident on occasion, especially in portable mode. Load times are likewise longer by comparison, but not frustratingly so. Meanwhile, the soundtrack benefits from the contributions of Final Fantasy veteran Nobuo Uematsu, as well as from the excellent English voice acting. That said, the Japanese audio works best, augmented by on-point text translations.




In the final analysis, Fairy Fencer F: Advent Dark Force manages to fulfill its objective. It's superior to Fairy Fencer F in every way and no more complete than on the Switch; all of its downloadable content, separated from the core offering on other platforms, is available from the outset, and its brisk pace is perfect for on-the-go appreciation. It's not perfect by any means; it suffers from noticeable frame drops, and its dungeon layouts lack variety. Then again, it provides not inconsiderable replay value; it branches out into three distinct storylines depending on gamers' choices, with each coughing up multiple endings. At $39.99, it gives great bang for the buck and guarantees some 40-odd hours of engrossing play.



THE GOOD
  • Outstanding character roster and development
  • Three distinct storylines with multiple endings
  • Excellent voice acting and localization
  • Engaging combat system
  • Difficulty settings adjustable at any time

THE BAD
  • Evident frame drops, especially when the Switch is undocked
  • Lack of variety of dungeon layouts
  • Longer load times compared to PS4 and PC versions


RATING: 8/10


2019年4月2日星期二

Deities & Demigods Face Lift - Need A New Title!

When getting serious about the production of Deities & Demigods, I had to face certain realities about the theme:

Tropes vs Cliches


On one hand, using a familiar theme is useful, because tropes are like pictures -- worth 1000 words. People can recognize things like "Ares is the one that moves your troops" because of what they already know about the Greek gods. Knowing that information up front reduces the cognitive load on the player, who can spend their cycles thinking about whether they want to build stuff rather than having to think "wait, what does Hephaestus do again?" Read this whole twitter thread for a good, technical description of what I've been thinking for years, but didn't have the knowledge or vocabulary to express properly:


On the other hand, gamers tend to complain when a theme is overused. To be honest, while that complaint does come up at times, I suspect it's more of a complaint that the theme was used poorly than that it's really overused, because there are several popular themes that occur in many, many games every year that don't receive that complaint. However, a bigger issue may be presentation...

Looking at the many Greek mythology themed games out there, they all look exactly the same! The typical (maybe stereotypical) depiction of the Greek pantheon may be a good example of a "trope" that has become "cliche." It's difficult to tell any one of those games from another just looking at the artwork. Santorini does a good job of setting itself apart, with the awesome chibi-style artwork, but that's a rare exception:


The chibi style is cute, and works very well for that game, but (a) I'm not sure that kind of style would work as well for Deities & Demigods, and (b) it's been done already!

So how do I make Deities & Demigods stand out from the crowd? I had a few ideas about this...

1. Allocate a large art budget, so that if the game had to look like other, similar games, maybe it could look better. However, looking at some of the Greek mythology art from recent games, it appears they've already done that!

2. Change pantheons, moving from Greek mythology to something less commonly used, such as Egyptian mythology. For a while I thought this would be the right decision, as the art could look different, and people could comment on the unusual theme rather than the same-old same-old of the overused Greek setting. But the more I thought about it, the more I realized that while the outfits would look different, the artwork would still probably look similar to the Greek games, and I wasn't finding Egyptian gods that fit as well with the game action.

3. Find a new style, like Santorini did. I came across the art for SPQF in the portfolio of one of the artists I was considering, and it got me thinking. SPQF is a card based civilization building game, with very nice art of anthropomorphic animals. There have been a couple other games with anthropomorphized animals lately -- one might even say it's the start of a trend, however I don't think we're there yet. This led me to consider a cross between Clash of the Titans and The Lion King... what if we re-imagined the Greek pantheon as animals of the African plain?

Clash of the Titans meets The Lion King


In the end, I liked the sound of this third option best, and have decided to go that route -- re-imagining the pantheon as anthropomorphic animals. This allows us to keep the tropes of Greek mythology, but use art that differs significantly from other Greek themed games, and could look pretty cool.

Photo of SPQF cards by BGG user lovemyfire
My initial picks for animals to represent each deity looked like this:
Zeus (king of the gods) -- the obvious choice is a lion
Hermes (messenger of the gods) -- a macaw seemed like a good choice
Ares (god of war) -- an elephant, or possibly a wild boar
Hephaestus (blacksmith to the gods) -- an ape of some kind (the opposable thumbs could help him build)
Hera (Zeus' wife) -- at first I thought maybe a peacock, but probably better would be a tiger, jaguar, leopard, or cheetah

With a change of theme, a few details will have to change as well. For example, animals have no use for gold, so perhaps food would be a better thing with which to show devotion. That said, perhaps Artemis (goddess of the hunt) would make more sense than Hermes, and as an added bonus it would get more goddesses into the game (something I'd been wanting to do anyway). To represent Artemis, perhaps a bird of prey would make sense.

For the player boards, I figure smaller animals would make sense, something like meerkats, gazelles, monkeys, and I don't know, some bird species perhaps. These are animals that are found in packs or groups, so it would make sense that you have 12 of them under your control. To represent your troops on the board, a regular meeple doesn't really evoke animals, so I've been thinking of something better. One thought is a sort of generic "animeeple" -- a 4 legged something-or-other which is not necessarily related to any of the player boards. The graphic designer suggested a paw shape, which could be cute, and would stack well, but might not be as fun for players to move around the board.

I'm open to suggestions for a meeple shape that would be good. I don't think it can really relate to the player board animals, or else (a) the player who insists on playing red all the time would always have to be meerkats, and (b) if we add more player boards with player powers in an expansion or something, we'd have to add 12 meeples to go with it!

What's in a name?


Deities and Demigods was a title I was kind of OK with, but it was always only a placeholder. 90% of the people who play the game point out that there's an old Dungeons and Dragons sourcebook with that title, which I don't actually think matters. In any case, I've always wanted a better title.

About 4 months ago, I finally put some effort into finding a better title, but didn't come up with anything fantastic. Some of the options were:

Titan's Tribute
Divine Interest
Quid Pro Quo (change pantheon to Roman deities)
Chrysos (Greek for "gold")
Favor of Olympus
Buy The Gods (pretty good, but maybe too "cute" for a real/serious title)

And for a good laugh:
In Gods We Trust
Invest In Vesta

However, now that the game is about animals in the African plains or Savannah, I don't think any of those would really work anyway. I could really use a title for this game, and the sooner the better so the graphic designer can make a logo for it! Please comment with your suggestions.

So far, the only idea I've had that I like at all is Pantheon of the Plains, but I'm sure there could be something better...